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Active Virtual Reality Distraction on Procedure-Related Emotional Behaviour, Pain, And Anxiety During Venipuncture
This study aimed to evaluate the effect of virtual reality methods on procedure-related emotional behaviour, pain, and anxiety levels in school-age children undergoing venipuncture.
Participants were assigned to three groups through stratified randomization: the active VR, the passive VR, and the control group. Children in the VR groups wore VR goggles (Oculus Quest 2) during venipuncture.
Age
6 - 12 years
Sex
ALL
Healthy Volunteers
No
Dokuz Eylul University
Izmir, Turkey (Türkiye)
Start Date
January 1, 2025
Primary Completion Date
April 1, 2025
Completion Date
April 1, 2025
Last Updated
December 3, 2025
86
ACTUAL participants
active VR distraction
DEVICE
passive VR distraction
DEVICE
Lead Sponsor
Dokuz Eylul University
NCT06346132
NCT07351968
Data Source & Attribution
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