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Virtual Reality Basketball Asymmetric Training
This study exploring the effects of virtual reality basketball asymmetric training on the technical and tactical ability of professional basketball players (male and female) through the use of virtual reality devices.
The experimental conclusion of this study was obtained by comparing virtual reality basketball asymmetric training with traditional basketball asymmetric training (using cRCT random experimental grouping)
Age
17 - 29 years
Sex
ALL
Healthy Volunteers
Yes
Shandong Provincial Sports Training Center
Jinan, Shandong, China
Start Date
July 1, 2024
Primary Completion Date
October 1, 2024
Completion Date
October 10, 2024
Last Updated
August 9, 2024
60
ESTIMATED participants
Virtual reality basketball asymmetric training
BEHAVIORAL
Traditional basketball asymmetric training
BEHAVIORAL
Lead Sponsor
Universiti Putra Malaysia
NCT06855316
NCT06503575
Data Source & Attribution
This clinical trial information is sourced from ClinicalTrials.gov, a service of the U.S. National Institutes of Health.
Modifications: This data has been reformatted for display purposes. Eligibility criteria have been parsed into inclusion/exclusion sections. Location data has been geocoded to enable distance-based search. For the authoritative and most current information, please visit ClinicalTrials.gov.
Neither the United States Government nor Clareo Health make any warranties regarding the data. Check ClinicalTrials.gov frequently for updates.
View ClinicalTrials.gov Terms and ConditionsNCT04625816