Loading clinical trials...
Loading clinical trials...
To evaluate the impact of using virtual reality, VR, game playing on successful completion and reduction of distress and pain in pediatric venipuncture, and to increase adherence in obtaining the desired blood volume.
Participants will be randomly assigned using a random number generator to either the virtual reality condition, or to the standard procedure that includes using books and/or watching movies as a standard method of distraction. Participants will take part in the study during their scheduled research venipuncture. The venipuncture lasts approximately 15-30 minutes. Pre and post venipuncture questionnaires for both participant and parent will take 15 minutes to complete. Total study time is between 30 and 45 minutes. Questionnaires completed by research personal will take 15 minutes to complete.
Age
8 - 19 years
Sex
ALL
Healthy Volunteers
No
University of California Davis MIND Institute
Sacramento, California, United States
Start Date
April 9, 2018
Primary Completion Date
January 15, 2019
Completion Date
January 15, 2019
Last Updated
May 15, 2019
12
ACTUAL participants
Virtual Reality
BEHAVIORAL
Standard of Care
BEHAVIORAL
Lead Sponsor
University of California, Davis
NCT00271622
NCT06290258
Data Source & Attribution
This clinical trial information is sourced from ClinicalTrials.gov, a service of the U.S. National Institutes of Health.
Modifications: This data has been reformatted for display purposes. Eligibility criteria have been parsed into inclusion/exclusion sections. Location data has been geocoded to enable distance-based search. For the authoritative and most current information, please visit ClinicalTrials.gov.
Neither the United States Government nor Clareo Health make any warranties regarding the data. Check ClinicalTrials.gov frequently for updates.
View ClinicalTrials.gov Terms and Conditions